Game Controllers: Hate Them, Love Them, But You Can't Play Without Them
- 2008: DualShock 3. Finally a complete product. It's wireless, have motion-sensing feature and... rumble feature. Analog buttons and sticks are improved so it has better accuracy and it gots the best D-pad ever!
- 2006: Sixaxis. It could be as good as Dual Shock or even better because it's wireless. It's lighter and have motion-sensing feature but still we want vibration!
- 2006: Wiimote and Nunchuck. Nintendo change the way of gaming with this revolutionary controller. Just remember! Organize your space around you and look out for your furniture, lamps, cats, TV and other thing in your
room. Great work Nintendo. Keep it up!
- 2005: XBox 360 Controller. At the moment this is one of the most comfortable controllers on the market. The biggest weakness in D-pad. It's so bad that would be better if the controller would choose directions randomly of us.
- 2002: WaveBird Wireless Controller. Similar to the standard Gamecube controller but without cable. It needs 2 AA batteries and the biggest disappointments is lack of rumble feature (they were afraid motors will reduce battery life).
- 2001: XBox Controller. First version of controller for XBox was an enormous brick. Huge and fat just like a stomach of ordinary American. Second version called "S" was capable to fit into hands.
- 2001: GameCube Controller. Well profiled with great hand grips. Unusual button arrangement was very helpful in lots of games but on the other side wasn't too comfortable in a few titles.
- 2000: DualShock 2. Better version of Dual Shock. What else you can wish for? This time all buttons are analog (except: select, start, L3, R3 and analog button).
- 1998: Dreamcast Controller. Looks like spaceship but it's pretty damn comfortable. It has very high precision triggers and a slot for a memory card (VMU).
- 1997: DualShock. First controller with two analog stick and vibration included. Not only good as standard controller but even better!
- 1996: Nintendo 64 Controller. Very inventive but not without flaws. Controller looks like letter "M"... maybe to remind Americans a McDonald's.
- 1996: 3D Control Pad. A controller made with the premiere of "Nights into Dreams" in a mind. Was a taste of things to come.
- 1996: 3D Control Pad. It was strongly conservative at the time of premiere. Quite handy but you have the feeling that something better should come.
- 1994: PlayStation Controller. Some says one of the most revolutionary controllers but we add that it's the toughest controller ever.
- 1993: DualShock. Is it a telephone? Is it an alarm clock? No. It's Jaguar Controller! First question that goes into your head is am I going to play or dial the number.
- 1993: Sega Mega Drive Six Button Controller. You get 1000% extra buttons compared to the previous version. All because of the Street Fighter series (thank you Capcom).
- 1990: SNES Controller. Controller for Super Nintendo must be super and it was at that time. Looks a bit like a dog bone.
- 1983: NES Controller. Stylish like a brick but pretty damn functional. Offer more precision than games from that period.
- 1982: Vectrex Controller. Vectrex was not a commercial success, mostly because of design of its controllers.
- 1982: Joystick/Numeric Keypad. Controller looks like a prototype of electronic payment terminal. It's intentional action or mistake?
- 1977: Atari Joystick. Standard joystick, equipped with a single button and 4-directional stick, was used by most Atari games.
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