Since the conception of the MMORPG, World of Warcraft (WoW) has constantly set itself apart. Starting as a computer RPG it has morphed true to its name into a world all Its ouin. Here are a few facts to acquaint you with the growing extent of that world.
If you only took the players in North America and Europe...
The alone produce $800 million per year in revenue. Larger than the GDP of Samoa.
- Samoa - $537 million
- WOW - $800 million
This is not including the other 5.5 million subscribers in Asia who often pay by the hour.
The most popular race are humans at 19% of all characters
1 0f 5 World of WarCraft subscribers are female.
Average hours spent a week in America
Complete 16.6 million quests a day
Participate in 3.5 million auctions a day
That 11.5 million also includes celebrities like
Dave Chapelle / Mila Kunis / MacCauley Culkin / Jenna Jameson / Cameron Diaz , Elijah Wood / Kate Beckinsale / Jessica Simpson / Mr. T
To put 11.5 million into perspective...
That's more than... the population of Cuba or new York City.
It only took a mere 150 developers to...
- Create 30.000 items
- 7.600 quests
- 1.400 locations
- 5.300 NPC's
The server side of world of warcraft consists of...
- 20.000 computers
- 1.3 petabytes of storage
- 75.000 CPU cores
- 5.5 million lines of code
- 2 million words of text
This adds up to $136,986 to upkeep costs per day. The same as purchasing a brand new Audi R8 every day.
WOW dominates the MMORPG market:
- 62% - WOW
- 6.6% - Lineage
- 6.3% - LineAge II
- 7.5% - Runescape
- 3.1% - Final Fantasy XI
- 14.5 % - other
So it was no surprise the second expansion, Wrath of the Lich King, was the fastest selling PC game of all time.
Selling 1933 copies a minute for a total of 2.8 million by the end of the first day of release