Future Entertainment: The Convergence of Film and Gaming
Best case; Best case; Worst case.
- Lean back
2002: Gaming 1.0 mobile games; Mobile TV.
- Move forward
2005: Gaming 2.0 In-Game Advertising starts; First E-Sports broadcasted.
2008: Narrative Games; HDTV over broadband; Gaming 3.0; Entertainment Al in One; 3D films hit IMAX-cinema; Cinegaming; War of Next-Generation DVDs.
- Jump in
2011: 360° 3D Cinema; Minority Report air displays; Holographic Home Entertainment; Virtual dynamic content syndicate; Collaborative consume of individual content; Virtual superstar with personality;
Cinematic Games; Next Generation Disks combine films and games; Hollywood directors in game-production deals; Conservative ad-industry block investments In Game Advertising
- Add on
2014: Cinemas gain extra revenue by allowing Internet attendance; Simple voice command interface for home appliances; Active contact lens; Full body Wii; Self destruction DVDs used for video hiring; First
game-star casted; TV quality video screens built into clothes; Gaming the movie;; One Engine for films and games; Global broadband Internet; Individual films/games; Me in my personal Film; Daily Machinima
TV Soap; Avatar cosmetic surgery; First pre-conviction based on entertainment habits; Virtual currency loans to first real financial crisis; Audience gets used to violence; E-Gaming prohibited; First action man
toys engaged in war games over networks; First game virus; Emotionally responsive toys; Artificial Intelligence Game broadcasted on &TV; Addiction to online gaming seen as a national problem;
Multi perspective films/dynamic stories; Photo realistic animated film/virtual stars.
2017: Alternate Reality Film; Virtual character gets Oscar for Best Actor; Augmented Reality at sports grounds to enhance spectators experience; Holo Entertainment Deck; New 3D cinema support; Virtual
and real world can't be different any more; Global mobile broadband Internet; Digital X-ray glasses; 80 percent of all contact is Al-produced; Last human produced film and game released; Remote control
device built into pets; Orgasm by email; Emotional overload; Robots physically and mentally stronger than humans; First marriage avatar/human; First divorce due to virtual affair with computer game charkter.
2020: Audio.video implant; Augmented Reality standards in metropols; Bot becomes CEO of a major; Holo Twin acts in real life; Full direct brain link; First life trailer; Supercomputer as fast as human brain;
Active virtual skin; Artificial brain; Video tattoos; Highest earning celebrity is synthetic; 30 percent of all celebrities are synthetic; Thought recognition; Creation of the Matrix; First bot gets human; "Running
man" style TV-shows using androids.
Sources: TrendOne/BVD VIRTUAL TANK FILM 3.0 MARCH 2009 BERLIN: Michael Burst (Medialogics) - Prof. Clements H. Cap (University of Rostock) - Norbert Hillinger (TrendONE) - Jens-
Christian Jenses (Pixelpark) - Dr. Andreas Kelz (paramount Pictures) - Norbert Meinike (Twinity) - Patrick Moller (vm-people) - Nils Muller (TrendONE) - Ritchie Pettauer (fatfoogoo), Valentin Repassy
(TrendONE) - Sebastian Rohleder (Initiative Media) - Thomas Schauf (BVDW) - Christine Stumpf (Weblin) - Gerrit Wahle (Force Sunrise) - Roberto Wenk (Azionare), Wetere Quellen:
www.trendexplorer.de, 2005 BT Technology Timeline edited by Ian Neild and Ian Pearson.